Iron Meridian
Choose a contract. Gear up. Get your people home. A mercenary's work is never done.
A RETRO EXPERIENCE PRESERVATION PROJECT
The one-more-go feeling. The impossible last level.
Eight new games with an old soul. Yours to keep playing.
Choose a contract. Gear up. Get your people home. A mercenary's work is never done.
A pocket full of diamonds. A city full of trouble. Try to make it back to the getaway car.
Stars fly. Lanterns fall. Take back the night, one city block and one impossible boss at a time.
Mouse, mallet, momentum. Own the table against Rookie, Club or Expert AI. First to seven.
Pick your fighter. Read the wind-up. Grab a chair. Five underground bouts, one way out.
Outfly the patrols. Rescue the couriers. Bring down a flagship in every era.
Find the angle. Catch the capsule. Turn five walls of colour into a beautiful mess.
A star chart. A command line. A ship running low. Bring the free relays back online.
Original code, art, worlds and sound. No ROMs required. No coins either.
Column then row, 1–8. ↑ / ↓ command history. Click a map cell to prepare an order; Execute commits it. Escape pauses.
Player 2: Arrow keys to move · U attack · I special · O jump / dash · H use / revive. Standard controllers supported.
Original worlds. Familiar spirit.