QSOL-IMC / LIVE N-BODY SIMULATOR

GALAXY

FEWER BODIES. REAL GRAVITY.

Binary disc encounter

RUNNING
θ 0.50— FPS
SELF-GRAVITY / LEAPFROGSTEP 0
Drag to orbit · scroll to zoom · space to pause
BODIES—resident, mutually coupled
TREE NODES—— depth
FORCE TERMS—— vs direct
PROBE RMS ERROR—12 direct-force probes

768 bodies, each contributing mass. Glow and trails add depth without adding gravitational work.

Real gravity, a little optical theatre

Every displayed body participates in this planar N-body simulation. A deterministic Barnes–Hut quadtree approximates distant mass; a kick–drift–kick leapfrog integrator evolves positions and velocities. Bodies can pull, scatter and form tidal structures instead of following prescribed orbits.

Soft luminous sprites and short position-history trails make a modest population look rich. They add no mass or hidden simulated stars. The 3D-looking inclination is a projection of a 2D physical system, in normalized units with G = 1.

Physics targets 60 fixed steps per second at 1× speed. Under load it slows down rather than increasing the integration step or changing the population. This browser view is separate from the native GPU evidence programme.