RSH⁸ · SEPARATELY VERSIONED NUMERICAL RESEARCH
Full Frenet–Serret Path on WebGPU
A 1,025-point f64 Rust/WASM Lie-midpoint reference is compared with a complete f32 WGSL path recurrence: position, tangent, normal, binormal, curvature, torsion, frame projection, and midpoint centering.
Correctness milestone, not a speedup claim.
The current GPU kernel uses one invocation because the path is recurrent.
It never creates the canonical geometry receipt.
f64 reference f32 GPU readback drag the view · midpoint frame shows T / N / B
Path-level residual evidence
- Position component
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- Frame component
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- κ / τ schedule
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- Frame norm
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- Frame orthogonality
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Adapter: detecting…
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Declared integration policy
- Evaluate bounded κ and τ at each interval midpoint.
- Advance the orthonormal frame with the SO(3) exponential map.
- Advance position using the midpoint tangent.
- Apply modified Gram–Schmidt after each full frame step.
- Translate the exact discrete midpoint to the origin.
- Read the entire GPU path back and compare every stored component.